Also, if you run from the Hag while a hero is in the pot, the hero is killed as a result since no one saved their life. One major thing to note: The Hag and her pot cannot be moved since they each have maximum move resistance on every difficulty, and when the pot isn't filled it has huge HP values along with 100% prot so you aren't removing its gimmick by any normal means. By reducing your team's damage output by one body, this makes the fight a delicate balance of keeping heroes alive while actually damaging the boss itself. The Hag is your big lesson in understanding the concept of Action Economy, since unlike the Necromancer she gets two actions per turn, and her gimmick specifically reduces your actions by one whilst damaging said removed action. The Hag is the first boss you will encounter in the Weald, and its honestly the hardest fight out of all the normal bosses from my viewpoint. There may be inaccuracies, they will be addressed once pointed out. Hello I'm writing this at midnight in a caffeine-induced state.
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